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Old Feb 28, 2008, 09:07 PM // 21:07   #41
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There are just some Nightfall and many EotN cross-campaign skills available.

There are no cross-campaign skills in Prophecies and Factions.

Nightfall and EotN still have a lot of things that Factions and Prophecies do not.
No need to add more.
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Old Feb 28, 2008, 09:09 PM // 21:09   #42
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Quote:
Originally Posted by Miska Bow
One side of the coin.



The other side of the coin.


This is a no win situation.
No matter how hard you try, the way it is will please some, and displease some no matter how well the improvement can be.
And we all know that the displeased are the ones who cry the loudest.
Apparently you aren't reading the thread. I responded to DarkFlame's comment with a solution to this, and I added an edit to the original post. Please read before you react. If you look hard enough you can almost always find a solution. There is no way that this is hard enough of a problem that it is a no win situation.

If you don't have anything new to contribute to the thread please stop posting to it. I'm pretty sure by now everyone knows where you stand on the issue.
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Old Feb 28, 2008, 09:20 PM // 21:20   #43
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Quote:
Originally Posted by N1ghtstalker
np
but no, ss is only in proph so i had to wait quite a long time
but still, if you want to be able to cap skills like that i dunno
capping something like [skill]restore condition[/skill] in factions and not having proph would like have to require new bosses 'n stuff
it would be quite a waste of time
Ew, to clarify, I don't want them to add new bosses to old campaigns or anything like that. I have EotN and in that campaign there are bosses that have skills from the other three campaigns, of which I own Prophecies. If I kill a boss that has a skill from Factions or Nightfall I would just like to be able to cap them. Then at a future time I could purchase one of those campaigns at which point any skills that I capped from them would then become available to the character that capped them.
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Old Feb 28, 2008, 09:25 PM // 21:25   #44
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Just like i said earlier, your way or the highway.

Enough said.

/not signing due to faillure.
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Old Feb 28, 2008, 09:37 PM // 21:37   #45
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Quote:
Originally Posted by Miska Bow
Just like i said earlier, your way or the highway.

Enough said.

/not signing due to faillure.

Got it... you're one of those. Don't post here again.
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Old Feb 28, 2008, 09:45 PM // 21:45   #46
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/notsigned

First off, many of you may say it's ANet's fault for putting a Factions skill in GW:EN.

1) Perhaps they want to use a Factions skill for the build the boss uses?
2) There's been plenty of similar cases in which you cannot acquire certain things unless you own a separate campaign - Olias, Zenmai, insignias (before the big update), heroes. This is no different.
3) Plenty of people have had to buy other campaigns to get elites needed for a popular build. This is no different.
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Old Feb 28, 2008, 10:05 PM // 22:05   #47
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Quote:
Originally Posted by Eldin
First off, many of you may say it's ANet's fault for putting a Factions skill in GW:EN.

1) Perhaps they want to use a Factions skill for the build the boss uses?
I don't think anyone has claimed this, and I have no problems with them putting factions or nightfall skill in EotN.

Quote:
Originally Posted by Eldin
2) There's been plenty of similar cases in which you cannot acquire certain things unless you own a separate campaign - Olias, Zenmai, insignias (before the big update), heroes. This is no different.
I'm only familiar with Olias and Zenmai after reading about them on the wiki, but it looks like they are only attainable from quests in the campaign they come from so I don't follow how that pertains to this discussion.

And for insignias are you saying that at some point an enemy would drop these in say Prophecies and not allow you to use them unless you bought one of the other campaigns? Please elaborate on how this relates.

Quote:
Originally Posted by Eldin
3) Plenty of people have had to buy other campaigns to get elites needed for a popular build. This is no different.
This again implies to me that you're saying I want to be able to use a skill without buying the campaign. I am not saying that. Am I not interpreting correctly?

You might have something with your second point that I could add to the original post, but I'm not quite sure.
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Old Feb 28, 2008, 10:09 PM // 22:09   #48
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Quote:
Originally Posted by Musheen
This again implies to me that you're saying I want to be able to use a skill without buying the campaign. I am not saying that. Am I not interpreting correctly?
I fail to see the point at the purpose of this thread. So, you want to cap the skill, but not use it? I just can't grasp why you'd want to do that. The only possible explanation is the Skill Hunter title?
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Old Feb 28, 2008, 10:16 PM // 22:16   #49
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see, heres the way it works
guild wars took about4-5 hours to download on my computer, i admit it is a sucky computer but still
they have the compaigns on different cds because 1) they came out first, and 2) it would take a few days to download the whole thing. and probably one or two cds couldnt fit the whole thing

my point?...well
you download the programming for the elite skills for the campaign you buy, so since you don't have, say, prophecies, you cant use something like uhh elemental attunement because your guild wars has not programmed it into your computer to use comprenhdo?
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Old Feb 28, 2008, 10:23 PM // 22:23   #50
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Quote:
Originally Posted by Kanyatta
I fail to see the point at the purpose of this thread. So, you want to cap the skill, but not use it? I just can't grasp why you'd want to do that. The only possible explanation is the Skill Hunter title?
I've mentioned this in other sections of the thread, it would merely be a time savings issue. Something I don't think would be too hard to implement.

I hope this doesn't result in people saying why should Anet care about my time, I think they should care about the time of all the users of their products.

Some people have a limited amount of time to enjoy the games that they play and I'd like to experience as much as possible. So, if I run into a boss that has a skill I can't use, let me cap it... Once I get the campaign I'll be able to use the skill, and if I end up wanting to go kill the boss in the new campaign great, but if my character's already been exposed to the skill why force me to.

Games are supposed to be about having fun, and I don't see how adding a feature like this would spoil that for anyone.... and I'm not sure why so many people are so resistant. My assumption is they've already bought all the campaigns and feel somehow that this addition would slight them in some way.
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Old Feb 28, 2008, 10:27 PM // 22:27   #51
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Quote:
Originally Posted by FIG TREE MAN
see, heres the way it works
guild wars took about4-5 hours to download on my computer, i admit it is a sucky computer but still
they have the compaigns on different cds because 1) they came out first, and 2) it would take a few days to download the whole thing. and probably one or two cds couldnt fit the whole thing

my point?...well
you download the programming for the elite skills for the campaign you buy, so since you don't have, say, prophecies, you cant use something like uhh elemental attunement because your guild wars has not programmed it into your computer to use comprenhdo?
First I wouldn't be using the skills until I bought the campaign, and second, if the bosses are using the skills and when I go to cap the skill it is listed in the skills the boss has, then the code for the skill has already been loaded onto my computer. Comprendo?
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Old Feb 28, 2008, 10:28 PM // 22:28   #52
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Ok, now I see your point. But, I don't think anyone is saying this will spoil anything for anyone, but, the percentage of people that would take advantage of this would be somewhere around 0.0004%. And, it would result in a lot of QQ e-mails to NCSoft reading something like "I own Prophecies and I just capped Mind Blast and can't use it!!!!!! HAX!!!" because they don't know the system.


Quote:
Originally Posted by FIG TREE MAN
you download the programming for the elite skills for the campaign you buy, so since you don't have, say, prophecies, you cant use something like uhh elemental attunement because your guild wars has not programmed it into your computer to use comprenhdo?
Well, when you put Factions on your computer, you must get all the Proph/NF/EotN skills, because if you GvG without the campaigns, and you see an enemy use "Grapple" or something on you, it doesn't say "Unknown Eye of the North skill!" or something. So, the info IS on your computer, you are just prohibited from capping the skill. comprenhdo?
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Old Feb 28, 2008, 10:40 PM // 22:40   #53
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Quote:
Originally Posted by Kanyatta
Ok, now I see your point. But, I don't think anyone is saying this will spoil anything for anyone, but, the percentage of people that would take advantage of this would be somewhere around 0.0004%. And, it would result in a lot of QQ e-mails to NCSoft reading something like "I own Prophecies and I just capped Mind Blast and can't use it!!!!!! HAX!!!" because they don't know the system.
OK, there's a good argument. Only a very low percentage of people would be able to take advantage of this.... that could very well be the case and is the very reason I started this thread to see how much interest there was.

As far as the emails go I have mentioned that they should put something in the game so that at the time of capture you'd be informed that you wouldn't be able to use it until you bought the proper campaign. And, I could see where that might not deter people from complaining....

Thanks for the constructive input. I'll add this to the original post.
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Old Feb 28, 2008, 10:49 PM // 22:49   #54
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/notsigned

Couldn't be bothered reading through the intire flame-fest, but:

What's the point?

It's like giving everyone 10 Stacks of Ecto's which they can't trade in...


If you're planning on "capping" all elites now, then simply buy the game now.
If you want it to be "complete" (In the psychotic meaning, control-freak), than you will have the buy the game anyways.
If you think it will "look" better, than we might aswell introduce a new feature in which you can manually paint your armor, because that looks "nice" aswell.
If you want it because it "annoys" you, you're plain egocentric/ -istic...

I don't really see the point in this, but frankly I wouldn't give a ... if it got implemented...

It is these threads, however, that keep Anet confused on WHAT the community actually finds important...

(No Anet, we DON'T want a Double Rep Weekend, we want you to fix PvP)
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Old Feb 28, 2008, 10:53 PM // 22:53   #55
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Quote:
Originally Posted by Killed u man
/notsigned

Couldn't be bothered reading through the intire flame-fest, but:

What's the point?

It's like giving everyone 10 Stacks of Ecto's which they can't trade in...


If you're planning on "capping" all elites now, then simply buy the game now.
If you want it to be "complete" (In the psychotic meaning, control-freak), than you will have the buy the game anyways.
If you think it will "look" better, than we might aswell introduce a new feature in which you can manually paint your armor, because that looks "nice" aswell.
If you want it because it "annoys" you, you're plain egocentric/ -istic...

I don't really see the point in this, but frankly I wouldn't give a ... if it got implemented...

It is these threads, however, that keep Anet confused on WHAT the community actually finds important...

(No Anet, we DON'T want a Double Rep Weekend, we want you to fix PvP)
I agree. Anet would be kept confused in a community where no one actually reads the thread before posting. That has been the major problem with this one. All the issues you've raised have already been discussed. You're just contributing to the problem by not reading the thread you post to. I have been trying to keep the original post up to date with valid points that have been made.....
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Old Feb 28, 2008, 11:10 PM // 23:10   #56
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Actually I like this idea. It might need some work in terms of mechanics, but I see no reason why it shouldn't be implemented.

1) skills need to be locked in a way that could guarantee they were not used by either player or hero.
2) warming dialogue - probably multiple.

To those who say people will whine. People will always whine. Unfortunately it is the nature of the "vocal" proportion of the gaming population.

Before people start putting the idea down as only 0.000x% will use it - think about what is happening now. There are a lot of new players who don't have some of the campaigns, but have EotN. I think there are a lot of players who would take advantage of this - furthermore it can act as another marketing tool, AND in-game: Here is a cool skill, if you buy this game you can use it, click here to go to the store to purchase.

So skill caps do take a lot of time. For someone who doesn't want to have to go back and repeat a whole list of boss kills, this idea makes sense. Of course this is a problem unique to EotN. So it doesn't have far reaching consequences. Might be an interesting mechanic to test for GW2 though, no?

The game is rated at 13+ because 13 year olds should be able to read and comprehend simple instructions and warnings. If they are not old enough to read and comprehend something so simple, they should not be playing the game.

/signed
For a generally decent idea.

Aside: GWG is notorious for complaints in this forum. Sure there are a LOT of dumb ideas raised and they get buried quickly, but even when an ok or good one comes along they continue to flame. Kudos to the OP for trying to keep things on track.

Last edited by Lady Lozza; Feb 28, 2008 at 11:12 PM // 23:12..
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Old Feb 28, 2008, 11:17 PM // 23:17   #57
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Quote:
Originally Posted by Musheen
I agree. Anet would be kept confused in a community where no one actually reads the thread before posting. That has been the major problem with this one. All the issues you've raised have already been discussed. You're just contributing to the problem by not reading the thread you post to. I have been trying to keep the original post up to date with valid points that have been made.....
Sigh, but you don't get MY point... (Which is that Anet shouldn't invest their time it stuff like this)

Sure, you want to save time, BUT:

-> You say you prefer NOT having to cap it later, meaning you WOULD/WILL do it anyways, meaning you DO have the time... You even have the time to post here, so don't start with the: "I don't have alot of time", because you do...

-> "Game should be about fun, not "shores" (Having to cap it again later), this is a mere customer-satisfaction update"
Ok, when you tell THAT to Anet, tell them aswell there is over 1000 people in the PvP-section of GWGuru that are DYING to tell their idea's to Anet for over 2 Years now...

Last edited by Killed u man; Feb 28, 2008 at 11:19 PM // 23:19..
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Old Feb 28, 2008, 11:41 PM // 23:41   #58
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Anet has been known to implement a number of "customer satisfaction" updates.

Take party animal.
Was it needed?
Was there a vocal section of the community that thought it was a "bad idea"?

The answers to these questions are no and yes respectively. However the title track didn't break game mechanics, and made a lot of people happy. It was a "nice, but unnecessary" addition to the game.

It lies with neither you nor I to dictate what Anet should be spending their time on. Simply because there are a "thousand" people dying to get their pvp ideas implemented doesn't change the fact that this is a ok, even good, idea.

The OP has raised an idea, which he/she has a right to, and amended it after listening to feedback, which he/she also has a right to. If you don't like say, "I don't like it" and leave it at that.

Last edited by Lady Lozza; Feb 28, 2008 at 11:49 PM // 23:49..
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Old Feb 29, 2008, 12:24 AM // 00:24   #59
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Quote:
Originally Posted by Lady Lozza
Anet has been known to implement a number of "customer satisfaction" updates.

Take party animal.
Was it needed?
Was there a vocal section of the community that thought it was a "bad idea"?

The answers to these questions are no and yes respectively. However the title track didn't break game mechanics, and made a lot of people happy. It was a "nice, but unnecessary" addition to the game.
.
And if you honestly believe that, GG...

Open Google, Type "Money Sink", first link and cry...

Anet doesn't care about you or me, it was a sad attempt to fix the market...
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Old Feb 29, 2008, 01:32 AM // 01:32   #60
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Killed u man, checked the link and oddly enough I'm not crying. Strangely enough I'm very familiar with the concept of money-sinks, and frequently enough I indulge in them.

Regardless of whether it was a money-sink or not does not change the fact that it (party animal) was an unnecessary update. Just go to riverside and witness the qq'ing over the economy. If posters there are to be believed the economy was screwed a long time ago and nothing was going to change it. (TBH I'm of the opinion you can't screw something that doesn't exist, but that's just me.) There have been more than a few of them (unnecessary changes), including countless UI changes.

However unlike you I don't believe that Anet is out to screw the players over. They add things to the game they think will improve it. Just like they add things to the store they think players will buy. Sometimes they seem to get it right, sometimes they don't, but neither you nor I have any leg to stand on in telling them what they should or shouldn't be doing. We can only suggest, which last I checked was the point of this forum.

Instead of saying, I don't want this done because I want something else done is pointless - and highly suggests that you believe Anet should/does care about your opinion as opposed to the basic desire to improve their game and/or business.
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